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1. Purpose

This page explains how player-facing reward flows should be interpreted across lollol.fun. Rewards may appear in different feature families, but players should distinguish between:
  • Eligibility
  • Claimable state
  • Actual reward delivery

2. Eligibility does not always mean delivery

A player can satisfy a rule without the reward being delivered automatically. Where a feature requires a manual claim action, the reward is not considered delivered until the player completes the claim step exposed by the product. If a guide says Claim Reward, Claim Bonus, or another explicit claim action is required, that action is part of the player contract.

3. Reward type

The current player docs identify several reward flows as paying locked Points. Examples include:
  • AIRDROP mission rewards
  • The daily ALL CLEAR reward
  • Leaderboard rewards
  • Points Refill credits
When a feature guide explicitly names the reward type, that feature-specific statement is authoritative for the player experience.

4. Daily reward timing

Where reward eligibility resets on a daily basis, the canonical reset clock is UTC. The current docs state that AIRDROP resets daily at 00:00 UTC. Players should treat that published UTC boundary as authoritative for daily mission and reward windows.

5. Mission progress and thresholds

Some reward programs may define minimum action thresholds before progress counts. The current public docs state that:
  • Only bets of 100.00 Points or more per game or prediction count toward AIRDROP mission progress
If a feature page publishes a threshold rule, that rule applies to the reward program attached to that feature.

6. Refill is not a normal reward substitute

Points Refill is a player-visible balance event with its own restrictions and consequences. Players should not assume that refill behaves the same way as mission rewards, leaderboard rewards, or settlement proceeds. The feature-specific refill and leaderboard pages remain authoritative for those flows.