1. Purpose
This page explains how player-facing reward flows should be interpreted across lollol.fun. Rewards may appear in different feature families, but players should distinguish between:- Eligibility
- Claimable state
- Actual reward delivery
2. Eligibility does not always mean delivery
A player can satisfy a rule without the reward being delivered automatically. Where a feature requires a manual claim action, the reward is not considered delivered until the player completes the claim step exposed by the product. If a guide says Claim Reward, Claim Bonus, or another explicit claim action is required, that action is part of the player contract.3. Reward type
The current player docs identify several reward flows as paying locked Points. Examples include:- AIRDROP mission rewards
- The daily ALL CLEAR reward
- Leaderboard rewards
- Points Refill credits
4. Daily reward timing
Where reward eligibility resets on a daily basis, the canonical reset clock is UTC. The current docs state that AIRDROP resets daily at 00:00 UTC. Players should treat that published UTC boundary as authoritative for daily mission and reward windows.5. Mission progress and thresholds
Some reward programs may define minimum action thresholds before progress counts. The current public docs state that:- Only bets of 100.00 Points or more per game or prediction count toward AIRDROP mission progress
