1. Purpose
This page explains the player-facing balance model used by lollol.fun. The product may show different balance surfaces for different features, but the core player-facing distinction is between Locked and Unlocked Points.2. Locked vs Unlocked
Locked Points
Locked Points are player-visible value that is subject to usage restrictions defined by the product. Depending on the feature, locked Points may:- Appear in balance and activity surfaces
- Count toward some player-visible calculations
- Be issued through refill, reward, mission, or leaderboard flows
- Remain subject to different usage or withdrawal rules than unlocked value
Unlocked Points
Unlocked Points are player-visible value that is generally treated as the more freely usable balance surface in the app. Where the product distinguishes between locked and unlocked balances, unlocked value is the balance players should treat as the more readily usable side of the pair.3. Where players can review balances
Players can review balance-related information through player-facing surfaces such as:- My Activity
- Wallet
- In-app balance widgets
- Feature-specific result and history views where balance changes are reflected
4. Reward and refill interactions
Some product features may credit value as locked Points rather than unlocked value. Examples documented in the current player docs include:- AIRDROP mission rewards
- Leaderboard rewards
- Points Refill
5. Season and policy timing
Where the product uses daily windows, reset boundaries, or policy periods, the canonical time basis is UTC unless a more specific player-facing rule is published for that feature. Examples in the current docs include:- AIRDROP daily reset at 00:00 UTC
- Policy windows that are published for a defined UTC period
6. Operational interpretation
This policy explains player-visible semantics only. It does not promise:- A specific internal ledger design
- Permanent treatment of every runtime-configurable operational value
- That every feature uses identical balance behavior
